Star Trek: Odyssey

The Way of D'era, Part 2
Stardate 49202.7

Ulun broadcasts fleetwide: "Refugee fleet and your Starfleet minders – know that as this message reaches you, two antimatter explosives equal to 200 isotons of destructive force each have been hidden aboard ships within the fleet. I will detonate these explosives if the following demands are not met:
- The commander of the Klingon contingent and the chief engineer of the Odyssey use the Tiro to dock with the Alanel and join me aboard to discuss the terms of my surrender. A Starfleet representative may join, but if more than three beings enter the airlock, or if any of the three are armed, I will detonate the explosives.
- The Raider and the Odyssey keep their engines unpowered, and remain at least 100,000 KM from the Alanel while our negotiation takes place. If either ship comes closer than that, or any ship gets within 60,000 KM, I will detonate the explosives.
- The shuttle that is targeting the Alanel with a torpedo retreats to 60,000 KM before the Tiro docks. If the shuttle remains when the Tiro docks, I will detonate the explosives.

“You have 30 minutes to comply.”

With limited time, the captain selects her negotiators – Kalen will lead, as a Romulan and as a commissioned Starfleet officer. She looks to Sebastian as well, who readily agrees, though he tells Kalen that the engineer will be the lead here – Sebastian will assist. With the team chosen, Sebastian works to prepare the launch while Kalen focuses on counter-intelligence. At his spurring, the captain invokes the prefix codes of the Alanel, remotely disabling all functions beyond life support. With the Alanel now unable to fully observe the movements of the crew, Kalen uses the sensors to seek any sign of the missing torpedos, the explosives that the Romulans are using to hold the fleet hostage. After some analysis, along with information from the internal scans of the Bio lab explosion, Kalen is able to determine with relative confidence that the Romulans used one torpedo to erase their evidence in the bio lab, and the other is with them on the bridge of the Alanel, behind a scattering field. Thinking ahead, Kalen creates a shutoff switch for the torpedo activated by his tricorder – however, the signal needs to be sent within a few feet to be effective.

Knowing that the Romulans do not threaten the entire fleet, the captain authorizes a risky plan put forward by Kalen – using the approaching Tiro and the retreating John Stewart as a transporter relay to beam a security team aboard the Alanel ahead of the negotiators. As the two support craft proceed with their parts of the instructions given them, Lt. Mackenzie and two other security officers are beamed quietly into a passenger cabin, where they must immediately contend with quieting the hostage Sikarians within.

Separately, Kalen, Plogh, and Sebastian board the Alanel and are greeted by Rossik, the technician of the conspirators, holding two disruptors on them. He leads them to the Alanel’s mess hall, where Ulun has made a farcical attempt at a meal to negotiate over. They sit, and it becomes clear early on that Ulun is not negotiating in good faith – he spends much of his time questioning the negotiators’ motives and philosophies, centering on Kalen in particular but Plogh as well. They do learn some information, though – Ulun and his fellows feel as though the fleet’s trek home is doomed thanks to the unknowns of the quadrant and the Starfleet tendency to prod the unknown, and see the trajector as a means to escape a situation where they have no other means to save themselves.

After the pair make clear their disinterest in Ulun’s opinion, Rossik gets angry and attempts to strike Plogh. The Klingon throws Rossik to his back on the deck without getting up from his chair and proceeds to ignore him. In response (and perhaps realizing his delay tactics are wearing thin), Ulun signals for Nalira to activate the trajector and go before surrendering to the negotiators.

Kalen disarms Rossik and discovers their disruptors have no power cells. They race to join Mackenzie and his team at the door to the bridge, where the controls have been slagged and the door sealed. They’ll have to cut through. Kalen looks to Lt. Mackenzie, who recalls a service conduit nearby. The pair hurry through the back route and corner Kumir and Nalira in the bridge as the trajector is spinning up – along with the overload of the photon torpedo, which they are using as a power source for their jury-rigged trajector. Kumir’s disruptor is not unpowered, and his initial salvo forces the pair behind cover. Trusting in Mackenzie, Kalen leaps forward out of cover as the trajector begins its cycle and dives for the torpedo, activating the shutoff signal from his tricorder as he slides close. Kumir, seeing an opportunity, rushes forward to attack Kalen – and is immediate stunned down by Mackenzie and his rifle.

The torpedo’s overload abates and the weapon shuts off. However, Nalira has disappeared, indicating that the trajector worked and sent her… somewhere. The danger passed, Kalen signals the all-clear to Sebastian, who reports in to the captain. With everything relatively in hand, Kalen hands off command of the negotiation team to Sebastian, who smiles and suggests they all head home.

Once the fleet is back underway, the council of captains calls an emergency session to understand the events that unfolded. Carela Tann calls for the Romulans to lose their seat on the council in light of the situation, but Tchang stands firm – they may be a small contingent, but the Romulans who broke did so as a means of trying to exert control on a situation in which they felt they had none. Taking away their sole voice in their fate only enforces what the conspirators feared. Cowed for now, the call fails, though who sits in the seat is in question for now – Selveth’s health is in question after the neurotoxin, and Kalen sees his serving on the council as a conflict of interest.

With many unknowns still to ponder, three Romulans in custody, and serious repairs to make to the Odyssey, the fleet finally escapes Cravic space and seeks a place to affect repairs.

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The Way of D'era, Part 1
Stardate 49202.5

The fleet traverses Cravic space in relative peace – at least, until Kalen requests an urgent meeting with Captain Tchang. Worse, shortly before the meeting, the EMH reports that T’ven and Selveth have both fallen mysteriously ill. Recognizing the effects of the neurotoxin before, the EMH requests Plogh investigate while the captain talks to Kalen. Plogh recognizes the toxin from the Alpha Quadrant, and strangely, the RNA has his KDF identification number encoded within. This prompts Plogh to explain his familiarity with the neurotoxin to the Captain: he created the neurotoxin that killed that station of Romulans, and the title of Butcher of Adosia Station belongs to him. He and the Captain both express dismay at his checkered past, but acknowledge that this isn’t important here, save as potential motivation for the use of the neurotoxin.

Kalen explains to the captain his doings during the heist and the time since – warned by Selveth weeks prior, he rigged probes to surreptitiously scan the lab occupied by his erstwhile Romulan friends, and learned troubling things. He proceeds to lay out a timeline of events going back to when the Sikarians initially provided trajector technology to the Odyssey’s crew, that culminates in four of the Romulan contingent aboard having reverse-engineered the spatial trajector to power a jump back to the Alpha Quadrant – for them only. For those on the ship powering the trajector, likely death as the ship’s reactor overloads.

Troubled by the coincidence of the plan coming to light the same time as her chief of security and the only other Romulan likely to stop the plan falling ill, Captain Tchang orders T’ven’s available substitute, Lieutenant (JG) Mackenzie, to arrest the Romulans in the lab. They do so without incident – indeed, Ulun, the ringleader, seems to have expected this. Domino descends upon the lab, intent upon the captain’s instruction to disassemble any active trajector – but they find no active equipment. Kalen and Domino are immediately suspicious, and while she digs deeper into the lab, Kalen faces Ulun in the brig.

They verbally spar for some time, with Kalen egging Ulun on via silent disapproval and Ulun’s ego opening him up. Ulun finally acknowledges that they intend to go home, to share the trajector’s secret with Romulus. The Tiro is damaged by its energy, but most Romulan ships use different methods, and would potentially be compatible. The gain in force projection is immense, and would make it possible for Romulans’ reach to far exceed the box the Federation and the Klingons have placed them in. Before explaining everything, he stops short – and an automated program snuck into the Odyssey’s computer activates a modified trajector, transporting all the Romulans out of the brig and seriously damaging the Odyssey for its trouble.

While Kalen diverts his attention to the sudden engineering emergency, Domino and Plogh work to try and identify where the Romulans transported. With investigation and analysis, they pin the destination to the Posel, the fleet’s pleasure barge. Lt. Mackenzie and a security team beam over and are ambushed by the Romulans, who get away and traject again. Plogh orders the fleet to scatter to beyond the distance of the trajector’s range, hopefully preventing another jump. Meanwhile, Domino rigs a probe to emit a neutrino scattering field, interfering with the source of a trajection, and flies out in the John Stewart to help scan the fleet. The group look into the four Romulans’ background, and determine that they are likely Tal Shiar, and are far more trained than the crew realized. The tactical team does a manual check and realizes that two photon torpedoes are missing.

Domino spots the Alanel moving out of formation and, micro-warping to catch up before they can escape, catches them in a tractor beam, threatening them with her “torpedo” and preventing their warping away. The fleet’s ships scattered, bombs potentially hidden in them, Romulans taking the ghost ship hostage, and a dangerous trajector experiment looming, the crew is forced to consider their options…

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The Heist of Warship 112
Stardate 49167

A daring plan is hatched by the crew. The Cravic warship that assaulted them before is a short distance beyond Pralor space, licking its wounds in an asteroid field. While the fleet heads for the emission nebula that has fuel to top them off, the Tiro and ves’Targ are surreptitiously launched away from the fleet, heading for the warship. The Tiro is cloaked, and the ves’Targ uses its masking circuitry to run “silent”, making for an easy approach to their target. They split up once close, and the Klingon raider, commanded by Plogh, begins firing on asteroids, drawing the Cravic’s attention. Lt. Domino lends her services at the helm as they lead the automated warship on a merry chase through the field.

While distracted, the Tiro slips inside the damaged ship’s shields before they raise. The pilot, Lt. Commander T’Ven, has a bumpy ride to get them close enough to latch directly onto the Cravic ship’s hull, but eventually gets them seated. Chief Hegrom, the Odyssey’s transporter chief and a Tellarite perfectionist, mans the Romulan scout ship’s transporter and beams T’Ven aboard inside a repair bay. Once secure, he is joined by Vulmos and Lt. Hobbs. The trio haul a set of pattern enhancers stealthily through the corridors of the Cravic ship until they reach an antimatter storage bay.

Carefully causing a distraction with his phaser, T’Ven clears a single antimatter storage pod of personnel units, and he and Vulmos set up pattern enhancers. Hobbs isolates the pod so that it isn’t currently moving dangerous fuel around, and then they wait patiently while Hegrom uses the pattern enhancers to beam starship fuel out of the Cravic tank and into a fuel cell set up on the Tiro. While they wait, Hobbs learns terrible news thanks to Cravic intelligence being sent to the terminal.

Once their little bit of piracy is complete, the away team is afforded escape thanks to a timely distraction from Vulmos, who renders the APUs unable to connect to their ship thanks to some malicious programming he had worked up. As they escape, they witness a tremendous explosion where they last saw the ves’Targ. It was a ploy to end the distraction. Lt. Domino performed a daringly executed maneuver while the.Raider released a mine. The enemy’s weapons fire hit the mine, giving the impression the ves’Targ had exploded. In reality, the Raider was floating on an asteroid nearby.

The whole plan successful, the small ships rush back to the fleet to deliver the much needed fuel, and a warning – the Pralor will renege on their deal of safe passage.

The fleet refuels in a nebula and hurries back on the way, only a day or so ahead of the Pralor who are now following them.

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As One
Stardate 49161.3

A two-month warp trip with no stops looming, Commander Sebastian involves the senior crew in codifying procedures fleetwide. T’Ven is sent to meet with the captains of armed ships in the convoy to discuss strategy. Kalen meets with the rest of the captains to handle resource and fuel reserve calculation. Annira works on streamlining communications throughout the fleet, and Domino works with the various ships’ pilots to better schedule shuttle trips within the fleet. Plogh, along with the Romulan biologist Ulun, get dispatched to the Alanel to aid the crew with a spate of illnesses making their way through the Sikarians aboard.

The Captain even gets her own special duty – accepting a meeting from Captain Goull of the Miton, the merchant who holds the singular distinction of being the only owner of their ship. Captain Tchang asks for the canteen staff to cater all the day’s meetings as a courtesy, but in Goull’s case, it keeps Skrillix close at hand to observe the goings-on. Goull is demanding, and his values aren’t perfectly aligned with the Federation’s but his basic request to the Captain is one they both support – seeking more ships to carry the fleet. She begins preliminary planning on an expedition to acquire more ships for the fleet, that may include Skrillix and/or T’Ven.

Kalen’s meeting with the other captains starts with Selveth stepping in briefly to warn her fellow Romulan that the others of their kind aboard the fleet seemed to be up to something. Kalen accepted the warning, and transitioned directly into dealing with three fleet captains arguing over their interpretation of critical resources. Once everyone got on the same page, Kalen’s insight as an engineer gave grave news – two of the ships in the fleet didn’t have the fuel to complete the trip across Pralor space.

T’ven’s meeting is much more productive, save for Captain Vavel leading with the declaration that he would not commit his ship to battle. After T’ven placidly informed him that he was not part of the fleet in that case, Vavel backed down, and the group brainstormed strategies that capitalized on the fleet’s unique strengths.

That was tested as shortly after the meetings, a Cravic warship showed up on sensors on an intercept course. It was clearly violating Pralor space to get at the fleet. While T’Ven organized the fleet to engage the warship, the Captain warns the Pralor of the incursion in their space. Their reply is merely, “Appropriate force will be dispatched.” The fleet engages the warship using T’ven’s strategy – the Odyssey trails ahead as bait, having been the only ship in the fleet to attack the Cravic. Once they prioritized the Odyssey, the Odyssey led them into the Posel’s phaser cannon fire. With the other fleet ships bolstering the Posel’s shields, they fleet is able to keep the Cravic at bay until a pair of Pralor ships arrive. In the chaos, the fleet scatters and escapes, rendezvousing back on course.

Safe for the moment, Kalen reveals the information gleaned from the fleet captains. They have critical fuel needs, and risk diplomatic trouble if they try to resolve them. The senior staff ponders the issue..

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The First Law
Stardate 49146.4

Some time after the colony ship’s repairs, the fleet’s course takes it near a binary system with an object that deflects long-range scans. At Lt. Domino’s request, Commander T’ven investigates the object in a shuttle and learns it is a ship of similar design to the one that attacked them before, but damaged and derelict. The engine core is leaking radiation, making a solo away team unsafe. T’ven calls the fleet their way to investigate further.

An away team of T’ven, Kalen, Lt. Hobbs, and Vulmos is assembled. Plogh administers radiation inoculations to the team. Kalen, using designs from past Starfleet missions, assembles modified life support belts to ward off radiation, and the team goes in EVA suits in order to further protect themselves. Once beamed aboard, the team looks for crew or information on the damage, eventually finding a robotic body in a corridor, which they beam back to the Odyssey for further study.

Opening a sealed door reveals a repair bay with eight of the robots within, all malfunctioning and moving to attack. While the engineers and Vulmos take cover, T’ven bravely stands his ground and stuns half the pack of robots before being downed by their return fire. Kalen downs a few more, and the last ones stumble out of the bay and their power cores are immediately disabled by the radiation, revealing the repair bay is shielded. The team gets T’ven inside and uses his EVA suit’s medical interface to rouse him.

Investigation of the repair bay’s computer system reveals a wealth of information. The ship is Pralor in origin, who are the adversaries of the Cravic, the robots who attacked the Odyssey before. An ambush by Cravic ships disabled this one, and should have destroyed it save for luck. Kalen and T’ven find a wealth of information beyond that, including the ship’s mission (signals intelligence) and tactical capabilities. They store all of the information on isolinear chips for future review.

Contacting the ship, the the crew discusses the reality of the situation – there may well be other robots aboard, relatively safe in better-shielded compartments. With the focus shifting from salvage to rescue, the away team makes their way to the ship’s engine core after collecting parts, and create a plan. Hobbs will handle the reactor shutdown procedure and system checks, Kalen will make the physical bypass of the ship’s broken EPS junction, and Vulmos will handle power regulation during the procedure. Hobbs has trouble with all of the automated safety subroutines, drawing out his part of the job. But once the reactor is powered down, Kalen handily resolves the repair and bypassing of the damaged power component. Vulmos, however, hesitated for some reason at his stage of the procedure, and the power core began to breach. Only quick intervention from Kalen staved off an explosion, at the cost of further damage to the core.

The situation in hand for the moment, the away team is relieved by a security team bid to watch over the core. Meanwhile, Kalen uses the advanced biobed in sickbay to study the robotic body found in the corridor. After salvaging his memory cells, Kalen learns firsthand the Pralor military plans and strategy the unit was privy to. Sensor data from the ship retrieved by Vulmos reveals that the Pralor/Cravic conflict spans a swath of space more than 200 light years in diameter. That is a two-month long journey in contested territory. The captain resolves to find a means to get through that territory as safely as possible.

That opportunity comes when the radiation dissipates and the ship’s command unit meets the security team, requesting to speak with the captain. It visits the Odyssey, meeting with the command staff in the observation lounge to discuss their first meeting. When the captain declares that their intent was salvage until realizing the ship’s inhabitants were still potentially active, the command unit expresses gratitude for the unbidden assistance, and asks if they want anything in return. The captain asks for a safe way through their space. Though the Pralor ship’s complement was severely depleted, the command unit agrees, though it will take some time.

While they wait for their reward, Kalen brings up the possibility of aiding the Pralor in solving an issue he discovered in their repair database – the Automated Personnel Units cannot build new power cores – all of them that are damaged beyond repair represent the death of that unit. He believes there are avenues of research that may assist the units in resolving their fatal flaw. However, Sebastian chimes in definitively – the Prime Directive prevents their assisting the robots in that endeavor. Kalen reluctantly acquiesces, requesting that he be given leave to return to the Pralor ship in order to confirm they left no Starfleet tech behind, which is granted.

A safe route, one that taxes the Odyssey’s remaining power reserves, is provided. After some negotiation, the Odyssey is also authorized to visit a nebula along the course to potentially replenish power. However, they are forbidden to visit any of the systems along their path. The passage now negotiated, the Pralor flag the Odyssey as a friendly non-combatant, and the fleet parts ways with the robotic starship.

The last shot of the episode is of a Starfleet data module sitting conspicuously on the corridor floor of the Pralor frigate.

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Ghosts of the Machine
Stardate 49109

As the crew deals with various personal troubles, the captain is interrupted by an alert from the bridge. The Harge, the fleet’s colony ship, had its warp engines fail and is signalling distress. It needs a planet to set down on and will likely need its warp coils repaired. Domino finds two options a few light years apart – an inhabited planet, and one that was previously inhabited, according to the Banean star charts. The Odyssey opts for the uninhabited one, and tows the Harge there with the fleet following behind.

Once there, they find a planet with several ruined cities, reclaimed by time. The colony ship sets down near one and requests engineering support. Lt. Kalen and his engineering team report on the planet and determine the warp coils need to be rebuilt. Luckily, he’d stripped the Atlantis of her warp coils, and brings those spare parts to bear, quickening the repair process considerably. Separately, curious about the ruins, Domino, Selveth, Vulmos, and a pair of security officers beam down to investigate the buildings, guided to points of interest by T’ven using the ship’s sensors.

The ground teams’ work proceeds apace. The old warp coils are pulled with help from the Sikarian crew, and the Starfleet crew works on fabricating the replacements. Domino and team learn of unique, fungal/plant super blooms that are sprouting in many places in the colony site, and learn of new and unfamiliar elements used in the colony’s structural materials. The first problem arises when Crewman Jones asks Kalen to be relieved, citing not feeling well. He’s beamed to Sickbay and treated by the EMH. Plogh hears of this and beams back aboard from the Ves’Targ, learning upon examining Jones himself that the crewman was exposed to a slow-acting neurotoxin. He begins investigating immediately, seeing similarities to toxins he had previously seen in his work.

Now they’re on a clock. The captain is looped in, who seeks to control the information to prevent a panic. T’ven reaches out privately to the leaders of both ground teams and lets them know the situation. Kalen’s team continues working, but is losing ground as the team’s exposure starts to lay them out. It comes down to Kalen and the Sikarian crews racing the clock to try and get the Harge’s warp drive functional. Domino and her team realize that a toxin’s danger increases with duration of exposure, and so she rigs some of the team’s equipment to emit various containment fields, learning she can keep the toxin at bay via tetryon fields – not useful as a cure, but as a barrier to further exposure. Vulmos is able to get a scan of the neurotoxin, and secretly shares it with the other Romulans aboard ship. They look through their database of info and learn of a similarly made toxin the Romulans have seen – used by someone known as the Butcher of Adosia Station. Kalen and Selveth both seem troubled to learn this information.

As the ground teams work, a large, unidentified warship speeds into the system. Captain Tchang, seeing the danger, orders yellow alert and suggests the fleet retreat, keeping the Ves’Targ at hand. The unknown warship arrives and announces itself to every comm in the system – “You are trespassers in sovereign Cravic territory. You have one hour to leave, or be destroyed.” With the situation laid out to everyone, Kalen opts for drastic measures in order to get the colony ship running – he pulls out every extraneous safety feature, the systems that diminish the colony ship’s warp signature and limits its speed – he tears the complex Sikarian machine down to its basest functions, skipping more than three quarters of the work he would have to do in order to return the engine to function. Domino and her team retreat to the colony ship, preparing to leave. They realize though that their ascent will be after the deadline, though not by much. With most of the Sikarians afflicted by the toxin, leaving the surface falls to Domino, Kalen, and Selveth. Domino begins breaking all the proper procedures for powering up in order to get the Harge moving faster.

With warning, the captain orders a tactical assessment. T’ven learns the warship has nearly impentetrable shields, and extremely powerful tetryon-based beam banks. It’s dangerous, to be sure, but less so to the Odyssey than the Harge. Tchang tries one last attempt at diplomacy, pleading for only thirty more minutes, before the deadline. In response, at the moment time expires, the Cravic ship reorients and begins firing from orbit at the rising Harge. Options expended, the Odyssey joins the fight, interposing itself between the Harge and the warship and firing a spread of torpedoes. T’ven’s skills mean that a few of the torpedoes sneak through, doing some superficial damage to the warship’s hull. But in response, it fires repeatedly at the Odyssey, entirely draining the shields and striking the front saucer, damaging the sensors and injuring Skrillix in the Canteen.

The Harge clears orbit while the Odyssey spars with the warship, and working together, Domino gets the colony ship close while Kalen use’s the colony ship’s array of tractor beams to ‘punch’ the warship out of the way. The combined graviton beams are successful in pushing the warship away, ruining its kill shot on the Odyssey, and the two ships use the opening to warp away. The warship doesn’t give chase. In Sickbay, Plogh has ably found a retrotoxin to inoculate the exposed, and using the ship’s medical supplies and the EMH, synthesizes enough to return the Harge’s crew and all the exposed Odyssey crew to health.

The captain asks for a debrief in the observation lounge, opening the bar within to the senior staff for a relatively successful mission. On his way there, Kalen is pulled aside by Ulun, a biologist from the Romulan faction. He asks Kalen to inquire as to how Plogh solved the problem – neurotoxins aren’t cured in a day. Kalen agrees, and poses the question to Plogh, who cites his previous exposure as a surgeon to various horrible weapons over the years. Selveth talks about someone the Romulans knew as an enemy, who killed the entirety of a Romulan holding named Adosia station once using a very similar toxin to the one they were exposed to. The parallels have troubled her. But she was able to learn that the Cravic who attacked them were automated personnel units – artificial lifeforms, likely executing their last orders to protect the worlds of their creators. Dominos charts their course and has an idea of the warship’s patrol route, in case they want to avoid it.

Once the debrief wraps up, the crew retreats to their lives to process. Plogh works on a bonsai in his quarters, ending with throwing the shears in anger. Captain Tchang briefly connects with Kemman, who is having trouble adapting to life on the ship. Life continues, and the Odyssey does too.

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Finding Atlantis
Stardate 49021.4

After a few months of repair, reorganization, and travel, the convoy has changed. The Sikarians have a council of captains that vote on their behalf, and the Odyssey has had personnel changes as a few of the Romulans volunteered to receive Starfleet commissions to ease the tension between their factions. Lt. Commander Selveth takes over science, and Lt. Kalen steps in as the Odyssey’s chief engineer. The convoy is adapting to their plight, with the Odyssey developing relationships and new social groups.

All that is interrupted by an automated Starfleet distress signal. The Odyssey breaks from the convoy in order to investigate, and the ship comes upon a relatively unremarkable solar system, save one thing – an M-class moon orbiting a gas giant, with a wormhole remnant close by, leaking neutrino radiation into the ionosphere. The signal’s source is the planet, and after Lt. Domino and Lt. Kalen use probes to scout the wormhole and the surface respectively, they learn that the signal is coming from the wreckage of an old Starfleet ship.

An away team heads down in a Type-9 shuttle. The team, consisting of Captain Tchang, Lt. Domino, Lt. Kalen, and Counselor Perrik, deal with the atmospheric disturbances created by the radiation on the way down. After some deft maneuvering from Lt. Domino, the shuttle sets down a short walk to a colony site the probe had detected. There, they are greeted by hundreds of colonists – all human.

Their leader, a man named Dan Hansen, introduces himself and the colony’s oldest resident, a Vulcan named Sivak. The colony is descended from the crew of the Atlantis, NX-05, one of the first ships Starfleet made for exploring, and one that was believed lost during the Earth-Romulan war. Two hundred years later, they call their settlement Tusaya, and have made a civilization here. Discussions ensue – there is decades of history to catch up on, on both sides. And with that, Hansen believed that the Odyssey’s arrival heralded their rescue. Separately, Kalen quietly brings up an excellent point – many of these colonists may only know of Romulans as boogeymen or enemies. Not as friends.

Investigations and conversations abound. The colony has survived via adaptation of the remains of the Atlantis’s crew equipment. The issues of genetic degradation with such a small population were dealt with via intervention from Sivak. They had secured and tended to a water source, had long-term food sources, and were careful and considerate of their environment. Several of the colonists are curious about the newcomers, but aren’t interested in a rescue. Six generations had passed since the crash. These were people who had known no other way, and many were happy with the life they had built. The colonists give the Odyssey crew permission to salvage whatever they can from the Atlantis’s wreckage, and the engineering crews focus on its warp components.

With things reaching a head, Tchang recalls the convoy to their position, and meets with the council, discussing both aid and whether anyone would like to call this place home. Most of the council is sympathetic, but are uninterested in providing more than perfunctory assistance. Otel, the leader of the colony ship, puts forward utilizing the colony ship to form a technologically advanced colony site on the planet, but it would involve displacing several thousand Sikarians, and the space is critical for now.

Finally, a call is put out to the fleet – this is an opportunity to put down roots. Anyone who would like to join the colonists of Tusaya may – and any Tusayans wanting to see the stars and hopefully someday Earth may join the Odyssey. In the end, less than a hundred from either source trade – around fifty humans join the fleet, and seventy Sikarians opt to land and join the colony. Databases are swapped, supplies are provided, after a heartfelt goodbye message from Sivak, the convoy continues on its journey.

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Nightmares
Stardate 48805

Captain Tchang wakes up to her daughter shaking her. She’s back on Starbase 364, the day the Odyssey left. Trying to shake the bad dream, she falls into the family moment. Elsewhere, T’Ven wakes, having a similar realization. In order to confirm his suspicions, he does a security sweep and finds Barnett, who he didn’t know about at launch. They bring their findings to Admiral Hebert, who postpones the Odyssey’s launch.

Plogh awakes on the Jor, which should be destroyed. He tries to scan for temporal anomalies without luck, before reaching out quietly to T’Ven. The pair begin investigating the situation fervently, especially as crew start disappearing without explanation.

After the Captain’s symbiont shows signs of having its neural energy drained, Plogh confirms – they’re all slowly being drained of neural energy. T’Ven, using mind melds that he is only somewhat trained with, is able to free the Captain, Plogh, and himself from the mass delusion. In the real world, the Sikarian spy had been possessed by an energy being and was leading them into the dark matter nebula to feed its brethren. Working together, the crew killed the possessed Sikarian, remodulated the shields, and raced through the nebula.

Once on the other side, the toll was counted. Many Sikarian casualties, several Starfleet ones, including a brain dead Annira. T’Ven, hypothesizing wildly, garners assistance from Plogh and one of the captain’s former hosts in order to mind meld with Annira and bring her back from the brink, sharing his neural energy with hers. Annira is in need of serious bed rest, but is expected to make a full recovery.

The fleet, ragged and tired, pulls into orbit of the planet Mondrea to seek respite to repair before moving on.

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The Gauntlet
Stardate 48803.5

After tracking a Kazon fleet pursuing them, the convoy speeds up – and the Kazon do too, slowly catching up. After three days of steadily closing the gap, the crew meets to discuss options. Engineers across the fleet need time to manage their engines – a half day, likely.

Domino suggests an audacious port of rest – a rapidly dissipating plasma storm. They take refuge within. Simultaneously, they launch a modified probe broadcasting the Odyssey’s warp signature. This only fools the Kazon momentarily, giving the crew pause. That concern deepens when a Kazon scout is detected waiting for them outside the storm.

An investigation reveals that someone aboard is passing information to the Kazon. Tensions rise when evidence points to the Romulans, but T’Ven and Domino spring a trap that catches a Sikarian posing as a Starfleet technician.

The spy contained for now, the Klingons pilot their stolen Kazon ship out of the storm, learning that the Kazon sects have united in order to capture and pillage the Odyssey. Having learned of the goal, and of their mole, the Odyssey and Klingon ship disable the scout, launch another probe, and use their mole’s secret channel to misdirect the Kazon behind them.

With a small amount of breathing room, the fleet races for the dark matter nebula that creates part of the border of Kazon territory. Kemman reveals that the nebula is occupied by restless spirits, and the Kazon avoid it. The Captain orders the Tiro ahead to scout the edge of the nebula and it finds a line of Kazon warships waiting for them.

Knowing they need to take their chances with the nebula, Captain Tchang arranges the fleet and runs the gauntlet. A well-times deflector pulse from the cloaked Tiro ignites an energy discharge in the nebula. The discharge gives them an opening, but also disables the Tiro. The fleet slips through the gap and disappears.

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Message in a Light Beam
Stardate 48742-48760

The convoy parks near a binary pulsar to allow the Odyssey to try an audacious plan – using a pulsar in sight of the Federation’s telescopes to send a one-way message. Lieutenant Annira, the mastermind behind the idea invites Lt. Cat Domino, the ship’s flight controller, to aid in both the construction, and calculation of the trajectory to send the message.

Meanwhile, the Sikarians put on a tribunal in an attempt to further establish justice with regard to Gathorel Labin. Counselor Perrik interviews him, and the Captain is selected as an advocate for the victims. Commander Sebastian steps in as an advocate for the accused.

While the tribunal progresses, T’Ven oversees the disassembly of a shuttle to fortify the captured Kazon Raider. It’s decided that the Klingons will crew it, rotating between it and the Odyssey. While working, a bekk named M’rek joins the work, despite lacking technical skill.

A strange collection of exotic particles leaves the message project on hold while Domino and the Romulan astrophysicist Vulmos investigate. In typical Romulan style, Vulmos assumes a threat, whereas Domino hypothesizes it may be chaotic space interacting with ours.

She turns out to be right, and her experience with the phenomenon reveals that this is an indication of a weakening in subspace originating farther away, and that this is just a unique circumstance, a trimetric fracture. With no immediate threat, the pair work to circumvent its effect on their message home.

The tribunal involves intense interviews with Sikarians, Ensign Barnett, and an impassioned plea from Commander Sebastian. Finally, after discussion as a group, the chosen Advocates opt to believe in a person changing, and prepare to find him a role somewhere in the convoy.

However, the suspicious bekk prompted T’Ven to involve Plogh, and the pair narrowly miss the assassination of Gathorel. While initially, evidence points to M’rek, dogged investigation reveals a desperate Romulan named Kumir framed M’rek. The tribunal is rendered moot, and the Sikarians struggle with the end of the situation.

Finally, Domino sends the message, utilizing the trimetric fracture to amplify the signal. The Starfleet members (and Selveth) send messages home. The Klingons pool their character limits to send back a poem glorifying their dead commander.

With their one-way message sent, the convoy warps away.

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